Night Shift (Jill Kismet #1)
Not everyone can take on the things that go bump in the night.
Not everyone tries.
But Jill Kismet is not just anyone.
She's a Hunter, trained by the best - and in over her head.
Welcome to the night shift...
Hunter's Prayer (Jill Kismet #2)
Another night on the Nightside…
An ancient evil looms over Santa Luz. Prostitutes are showing up dead and eviscerated. And Jill Kismet just might be able to get her revenge against an old enemy.
There's just one problem. Someone wants Jill dead—again. And if they have to open up Hell itself to kill her, they will.
Sometimes, even when you're Jill Kismet, you don't have a prayer…
Redemption Alley (Jill Kismet #3)
Some cases are unusual - even for Jill Kismet.
When her police contact asks her to look into a "suicide", she suddenly finds herself in a labyrinth of deception, drugs, murder -- and all-too-human corruption. The cops are her allies, except for the ones who want her dead. The hellbreed are her targets, except for the ones who might know what's going on. Her city is in danger, time is running out, and each lead only draws her deeper.
How far will a hunter go when her city -- and her friends -- are on the line?
Just far enough.
Step into Redemption Alley...
Flesh Circus (Jill Kismet #4)
The Cirque de Charnu has come.
They will clean out the demons and the suicides, and move on. As long as they stay within the rules, Jill Kismet can't deny them entry. But she can watch--and if they step out of line, she'll send them packing.
When Cirque performers start dying grotesquely, Kismet has to find out why, or the fragile truce won't hold and her entire city will become a carnival of horror. She also has to play the resident hellbreed power against the Cirque to keep them in line, and find out why ordinary people are needing exorcisms. And then there's the murdered voodoo practitioners, and the zombies.
An ancient vengeance is about to be enacted. The Cirque is about to explode. And Jill Kismet is about to find out some games are played for keeps...